package mud.unit;


/** Indicates that a unit is forfeiting its turn */
public class PassAction extends Action {

    /** the unit that is forfeiting its turn */
    private final Character unit;

    /**
     * Constructs a new PassAction
     * @param unit the unit that is forfeiting its turn
     */
    public PassAction(Character unit) {
        super(true);
        this.unit = unit;
    }

    @Override
    public void perform() {
        // Do nothing
    }
}
